SKILL·998ACC

go-dependency-injection

eduardo-sl
Updated Yesterday
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Testingaitestingdesign

About

This skill provides guidance on implementing dependency injection in Go, focusing on constructor injection and explicit wiring in `main()` to avoid global state. It explains when to use frameworks like Wire, Fx, or Dig versus manual dependency management. Use this skill for questions about wiring dependencies, improving testability, or removing singletons, but not for interface design or project structure topics.

Quick Install

Claude Code

Recommended
Primary
npx skills add eduardo-sl/go-agent-skills -a claude-code
Plugin CommandAlternative
/plugin add https://github.com/eduardo-sl/go-agent-skills
Git CloneAlternative
git clone https://github.com/eduardo-sl/go-agent-skills.git ~/.claude/skills/go-dependency-injection

Copy and paste this command in Claude Code to install this skill

Documentation

Go Dependency Injection

DI in Go is a pattern, not a framework: pass dependencies to constructors, wire everything explicitly in main. Reach for a framework only when manual wiring measurably hurts.

1. Constructor Injection — the Default

// ✅ Good — dependencies are explicit parameters
type OrderService struct {
    repo     OrderRepository
    payments PaymentGateway
    logger   *slog.Logger
}

func NewOrderService(repo OrderRepository, payments PaymentGateway, logger *slog.Logger) *OrderService {
    return &OrderService{repo: repo, payments: payments, logger: logger}
}

// ❌ Bad — hidden dependencies reached through globals
func (s *OrderService) Place(ctx context.Context, o Order) error {
    db := database.Get()        // global singleton
    log.Printf("placing order") // global logger
    // untestable without touching process-wide state
}

Rules:

  • Accept interfaces for dependencies the service calls; return the concrete type from the constructor.
  • Every dependency visible in the signature — if the list feels long, the type does too much (split it), don't hide deps to shorten it.
  • Validate required deps in the constructor and return an error (or accept a nil-safe default, e.g. logger = slog.Default()).

2. The Composition Root

All wiring lives in one place — main (or a run function it calls). Construction order is the dependency order, checked by the compiler:

func run(ctx context.Context, cfg Config) error {
    db, err := store.Open(ctx, cfg.DatabaseURL)
    if err != nil {
        return fmt.Errorf("open db: %w", err)
    }
    defer db.Close()

    orderRepo := store.NewOrderRepo(db)
    payments := stripe.NewGateway(cfg.StripeKey)
    logger := slog.New(slog.NewJSONHandler(os.Stdout, nil))

    orders := service.NewOrderService(orderRepo, payments, logger)
    server := handler.NewServer(cfg.Addr, orders)

    return server.ListenAndServe(ctx)
}
  • No package builds its own dependencies; it receives them.
  • No init() wiring, no package-level var DB *sql.DB.
  • Two binaries needing different wiring = two mains, same components.

3. Eliminating Global State

// ❌ Before — package-level singleton
var defaultClient *api.Client

func Fetch(id string) (*Item, error) {
    return defaultClient.Get(id)
}

// ✅ After — the dependency moves into a struct
type Fetcher struct {
    client *api.Client
}

func NewFetcher(c *api.Client) *Fetcher { return &Fetcher{client: c} }

func (f *Fetcher) Fetch(id string) (*Item, error) {
    return f.client.Get(id)
}

Migration path for a legacy codebase: introduce the struct, keep a deprecated package-level wrapper delegating to one instance built in main, move callers over, delete the wrapper.

Acceptable package-level state: pure constants, compiled regexps, sync.Once-guarded process singletons that hold no config.

4. Function Dependencies for Small Seams

A full interface is overkill for one function — inject the function:

type Service struct {
    now     func() time.Time
    genID   func() string
    publish func(ctx context.Context, e Event) error
}

// Production: Service{now: time.Now, genID: uuid.NewString, publish: bus.Publish}
// Test:       Service{now: fixedTime, genID: constID, publish: capture}

5. When Frameworks Earn Their Complexity

Manual wiring scales further than expected — a 100-line run function is still readable and compiler-checked. Consider a tool when wiring crosses hundreds of components or many teams share one binary.

ToolModelTrade-off
google/wireCompile-time code generationWiring stays plain Go and compiler-checked; adds a codegen step
uber-go/fxRuntime container + lifecycleApp lifecycle (start/stop hooks) managed; errors surface at runtime, magic in stack traces
uber-go/digRuntime container (fx's core)Same runtime trade-offs, no lifecycle layer

Decision rule: prefer manual wiring; if generation becomes necessary prefer wire (failures at compile time beat failures at startup); adopt fx only when you also want its lifecycle management and your team accepts the runtime container.

Never mix models: one composition root, one mechanism.

6. Wire Example (when chosen)

//go:build wireinject

func InitializeServer(cfg Config) (*handler.Server, error) {
    wire.Build(
        store.Open,
        store.NewOrderRepo,
        stripe.NewGateway,
        service.NewOrderService,
        handler.NewServer,
    )
    return nil, nil // replaced by generated code
}

wire generates the ordered constructor calls; the generated file is committed and reviewed like handwritten code.

Verification Checklist

  1. Every service/handler receives dependencies via constructor parameters
  2. No package-level mutable singletons (var DB, var logger, Get() accessors)
  3. All wiring concentrated in main/run — no init() construction
  4. Dependencies accepted as interfaces (or funcs), concrete types returned
  5. Constructors validate required dependencies
  6. Components testable by passing fakes — no process-global setup in tests
  7. If a DI tool is used: exactly one, at the composition root only
  8. go build ./... passes — wiring errors surface at compile time

GitHub Repository

eduardo-sl/go-agent-skills
Path: skills/(architecture)/go-dependency-injection
0
FAQ

Frequently asked questions

What is the go-dependency-injection skill?

go-dependency-injection is a Claude Skill by eduardo-sl. Skills package instructions and resources that Claude loads on demand, so Claude can perform go-dependency-injection-related tasks without extra prompting.

How do I install go-dependency-injection?

Use the install commands on this page: add go-dependency-injection to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.

What category does go-dependency-injection belong to?

go-dependency-injection is in the Testing category, tagged ai, testing, and design.

Is go-dependency-injection free to use?

Yes. go-dependency-injection is listed on AIMCP and free to install.

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